![]() Toylogic has thrown in a few red herrings to tease the player as they replay brother NieR's tale for the second or third time. This is especially important with the Mermaid storyline as this is something brand new to NieR Replicant ver.1.22474487139. Not only do these inform the player with an extended cut but occasionally scenes will pop up to fill in the story from another viewpoint. As you replay through the story towards a final showdown with the Shadowlord, the most egregious mistake that a player can make is to skip the story cutscenes. As if that weren't an obvious enough clue that there's more to see, resuming that save once again starts players back up in the second half of the story post-timeskip and undergoing the same tasks, albeit with minor changes. Upon besting the Shadowlord and rescuing Yonah, the game fades to credits before rewarding the player with an Ending A stamp in their notebook. If you aren't familiar with the NieR duology or Yoko Taro's style of direction, it's important to note that simply seeing the story from beginning to end just the one time isn't enough to understand the whole story. In the latter half of the adventure, venturing into this abandoned ship is a necessary detour before gathering all of the key fragments to venture forth into the Shadowlord's castle.īeyond the Mermaid chapter and the obvious perspective change from Yonah's father to brother, much of the main campaign remains identical to the same story players first enjoyed a decade ago. This storyline ties into both main chapters of the main character's journey, tying together some loose ends between NPCs that otherwise haven't been given much story focus early on. is a storyline involving a young woman named Louise trapped aboard an abandoned ship that's run aground on Seafront's western beach. During the original release of Gestalt, the town of Seafront didn't offer much to propel the story forward save for a fishing event that was often a source of frustration for players that didn't think to go around to the *other* beach in town. offers a plethora of new content that wasn't present in the original PlayStation 3 and Xbox 360 releases that have been faithfully been restored from original design documents and the various other media that Yoko Taro has published over the years. It's very minor but a mechanic that I definitely would have swapped around the inputs. Even mid-combat, the player can swap weapons from one-handed swords to two-handed blades and spears (in the second half of the story) with a strange quirk: tapping the d-pad brings up the weapon menu while holding the direction button instead does a quick swap. Combos are simple to chain together by alternating between tapping the attack button or holding it for a more powerful attack. Brother NieR's combat flow still consists of weaving light and heavy weapon attacks together with magicks cast from his floating grimoire partner and dodging/parrying/blocking to mitigate incoming attacks. To offset this, the team at Toylogic has helped to renew the combat to modern standards. The combat in the original Cavia-developed NieR Gestalt/Replicant, while serviceable, certainly feels stiff and unintuitive a decade after its release. The tale itself takes place across a great many years and multiple playthroughs, so steel yourself with a unique tale that requires some dedication to see through until the end. Along the way, this swordsman and devoted family man will cross paths and be partnered up with a swordswoman with a mouth more vicious than her blades, a floating grimoire with a similar way with words, and a young boy cursed with the ability to petrify anything he lays eyes on. He won't stop at anything to find a potential cure, no matter where it may come. ![]() Cursed with a mysterious affliction that leaves the host marked all over with runes known as the Black Scrawl, the brother (or father in NieR Gestalt's case) wants to do anything to give his sister/daughter a better chance at life. ![]()
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